您的位置: 单机 > 攻略 > 游戏秘籍 > 攻略详情

《孤岛危机:弹头》打造属于自己的武器(武器修改教程)

时间:2008-11-13 07:13:22
  • 作者:不死鸟
  • 编辑:ChunTian
0

+ <zoommodes>缩放模式,瞄准时的一切都在这里改,包括很多人关心的瞄准时抖动的问题,一共4种瞄准方式:ironsight,reflexsight,assaultscope和Sniper scope,前三种type="Ironsight",狙击镜的type="scope"说明前三种不能缩放,狙击镜可以缩放,下边主要以狙击镜为例说明修改

- <zoommode name="ironsight" type="IronSight">   机械瞄准

- <zoom>

  <param name="suffix" value="ironsight_" />

  <param name="suffix_FC" value="fc_" />

  <param name="support_FC_IronSight" value="true" />

  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

- <stages>

  <stage value="1.4" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.25" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="1.0" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.5" />

  <param name="attack_mod" value="0.5" />

  <param name="decay_mod" value="0.8" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.75" />

  <param name="maxy_mod" value="0.75" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="2.0" />

  </recoilMod>

  </zoommode>

- <zoommode name="reflexsight" type="IronSight" enabled="0">  反射镜

- <zoom>

  <param name="suffix" value="reflex_" />

  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

  <param name="reflex_aimDot" value="0" />

  <param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />

  <param name="hbob_ratio" value="2.5" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="28" />

- <stages>

  <stage value="1.8" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.25" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.25" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.0" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.5" />

  <param name="attack_mod" value="0.5" />

  <param name="decay_mod" value="0.8" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.75" />

  <param name="maxy_mod" value="0.75" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="2.0" />

  </recoilMod>

  </zoommode>

- <zoommode name="assaultscope" type="IronSight" enabled="0">  低精度瞄准镜

- <zoom>

  <param name="suffix" value="scope_" />

  <param name="blur_amount" value="1" />

  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="8" />

  <param name="scope_offset" value="-0.0005,0.17,-0.0015" />

- <stages>

  <stage value="3.5" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="3.0" />

  <param name="minScale" value="0.4" />

  <param name="strengthScale" value="0.6" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.5" />

  <param name="attack_mod" value="0.4" />

  <param name="decay_mod" value="1.25" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.5" />

  <param name="maxy_mod" value="1.0" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="1.5" />

  </recoilMod>

  </zoommode>

- <zoommode name="sniper" type="Scope" enabled="0">    狙击镜

- <zoom>

  <param name="suffix" value="scope_" />

  <param name="blur_amount" value="1" />

  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="zoom_in_time" value="0.15" />

  <param name="zoom_out_time" value="0.125" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="6" />

  <param name="scope_offset" value="0.0,0.23,0.0044" />

  <param name="hbob_ratio" value="2.5" />

- <stages>缩放倍数

  <stage value="4" />  4倍缩放,可以改

  <stage value="10" />  10倍缩放,可以改

  <stage value="16" />   缩放倍数还可以加,我觉得缩放倍数不够所以加了一条16倍缩放,可以任意加,游戏中有效果,不过自己添加的放大倍数没有数值显示,目前还不知道如何显示出来。(说到这顺便提一下望远镜的放大也可以改,在Warhead_GameData.pak\Scripts\Entities\Items\XML\Weapons\binoculars.xml)

友情提示:支持键盘左右键"←""→"翻页
8.8
已有7人评分 您还未评分!
  • 类型:第一人称射击
  • 发行:EA
  • 发售:2008-07-16
  • 开发:EA
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:科幻枪战

玩家点评 0人参与,0条评论)

收藏
违法和不良信息举报
分享:

热门评论

全部评论

3DM自运营游戏推荐 更多+