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《孤岛危机:弹头》打造属于自己的武器(武器修改教程)

时间:2008-11-13 07:13:22
  • 作者:不死鸟
  • 编辑:ChunTian
0

- <action name="reload_chamber_full">

  <animation target="firstperson" name="reload_chamberfull_01" speed="1.25" />

  <animation target="owner" name="reload_chamber_full" />

- <!-- <sound target="thirdperson" name="sounds/weapons:scar:reload_chamberfull" radius="2" />

  -->

  </action>

- <action name="empty_clip">

  <sound target="firstperson" name="Sounds/weapons:scar:dryfire_fp" radius="2" />

  <sound target="thirdperson" name="Sounds/weapons:scar:dryfire" radius="2" />

  </action>

- <action name="null_fire">

  <sound target="firstperson" name="Sounds/interface:hud:null_fire" radius="2" />

  </action>

- <action name="enter_modify">

  <animation target="firstperson" name="enter_modify_%hand%_01" speed="2.05" />

  <animation target="ownerloop" name="modify_weapon" />

  </action>

- <action name="leave_modify">

  <animation target="firstperson" name="leave_modify_%hand%_01" speed="2.25" />

  <animation target="ownerloop" name="idle" />

  </action>

- <action name="zoom_in">

  <animation target="firstperson" name="zoom_in_%suffix%01" speed="2.0" />

  </action>

- <action name="zoom_out">

  <animation target="firstperson" name="zoom_out_%suffix%01" speed="2.0" />

  </action>

- <action name="reload_gl" children="1">

  <animation target="firstperson" name="reload_grenade_%hand%_%suffix%01" />

  <animation target="owner" name="reload_gl" />

- <!-- <sound target="thirdperson" name="sounds/weapons:scar:reload_grenademode" radius="5" />

  -->

  </action>

- <action name="melee">

  <animation target="firstperson" name="melee_%suffix%01" />

  <animation target="owner" name="melee" />

- <!-- <sound target="thirdperson" name="sounds/weapons:melee:fire" radius="5" />

  -->

  </action>

- <action name="hit">

  <sound target="firstperson" name="sounds/physics:bullet_impact:melee_impact_mw" radius="5" />

  <sound target="thirdperson" name="sounds/physics:bullet_impact:melee_impact_mw" radius="5" />

  </action>

- <action name="offhand_on">

  <animation target="firstperson" name="remove_arm_%offhand%_01" speed="2.5" />

  </action>

- <action name="offhand_off">

  <animation target="firstperson" name="grab_weapon_%offhand%_01" />

  </action>

- <action name="fire_tac" children="1">

  <animation target="firstperson" name="fire_tactical_%hand%_%suffix%01" />

  <animation target="owner" name="shoot" />

  <sound target="firstperson" name="sounds/weapons:scar:fire_tac_fp" radius="2" static="1" />

  <sound target="thirdperson" name="sounds/weapons:scar:fire_tac" radius="2" static="1" />

  </action>

- <action name="raise">

  <animation target="firstperson" name="raise_%hand%_%suffix%01" />

  </action>

- <action name="idle_raised">

  <animation target="firstperson" name="idle_raised_%hand%_%suffix%01" />

  </action>

- <action name="lower">

  <animation target="firstperson" name="lower_%hand%_%suffix%01" />

  </action>

  </actions>

+ <layers>图层,决定谁遮盖谁,比如消音器遮盖枪管,消音器肯定要在上层

- <layer name="silencer">

  <animation target="firstperson" name="silencer_on_layer_01" layerId="1" />

  </layer>

- <layer name="scope">

  <animation target="firstperson" name="scope_on_layer_01" layerId="2" />

  </layer>

- <layer name="gl">

  <animation target="firstperson" name="launcher_on_layer_01" layerId="3" />

  </layer>

- <layer name="modify_layer">

  <animation target="firstperson" name="modify_layer_%hand%_01" layerId="4" />

  </layer>

- <layer name="flashlight">

  <animation target="firstperson" name="flashlight_on_layer_01" layerId="5" />

  </layer>

- <layer name="lever_layer_01">

  <animation target="firstperson" name="firemode_single_layer_01" layerId="6" />

  </layer>

- <layer name="lever_layer_02">

  <animation target="firstperson" name="firemode_rapid_layer_01" layerId="7" />

  </layer>

  </layers>

+ <firemodes>开火模式,修改最多的一类!

- <firemode type="default">  默认开火模式

- <fire>

  <param name="ammo_type" value="bullet" />   子弹类型,如火箭发射器的Value=rocket,一般不改

  <param name="rate" value="700" />    开火速率,数值越大越快

  <param name="damage" value="120" />  武器伤害值,越大越猛

  <param name="reload_time" value="2.75" />  换弹夹的时间(crysis换弹夹已经很快了,米必要改,又不是CS)

  <param name="bullet_chamber" value="1" />   枪膛容弹量,一般不改

  <param name="clip_size" value="50" />   弹夹容量

  <param name="helper_tp" value="weapon_term" />

  <param name="nearmiss_signal" value="OnNearMiss" />

  <param name="damage_drop_per_meter" value="0.1" />   子弹的伤害下降值/m(就是子弹飞过一米伤害下降多少,现在知道为什么远距离打人半天打不死了吧?)

  <param name="damage_drop_min_distance" value="50" />   伤害下降最短距离(就是子弹飞出这个距离后开始伤害下降,这个距离之内完全伤害)

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  • 类型:第一人称射击
  • 发行:EA
  • 发售:2008-07-16
  • 开发:EA
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:科幻枪战

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