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《孤岛危机:弹头》打造属于自己的武器(武器修改教程)

时间:2008-11-13 07:13:22
  • 作者:不死鸟
  • 编辑:ChunTian
0

  </stages>

  </zoom>

- <zoomSway> 抖动,想瞄准的时候像cs那样纹丝不动吗?

  <param name="maxX" value="0.012" />   最大横向抖动值

  <param name="maxY" value="0.015" />   最大纵向抖动值,这两个一改成0就可以体验cs的狙击了

  <param name="stabilizeTime" value="3.0" />

  <param name="minScale" value="0.4" />

  <param name="strengthScale" value="0.6" />  力量模式下抖动系数,越小越稳定,0为不抖

  <param name="strengthScaleTime" value="0.75" /> 

  <param name="crouchScale" value="0.75" />   蹲下时的抖动系数,越小越稳定,0为蹲下不抖

  <param name="proneScale" value="0.0" />   趴下时的抖动系数,越小越稳定,0为趴下不抖

  </zoomSway>

- <scope>

  <param name="scope" value="scope_sniper" />

  <param name="dark_in_time" value="0.15" />

  <param name="dark_out_time" value="0.15" />

  </scope>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.25" />

  <param name="attack_mod" value="0.2" />

  <param name="decay_mod" value="1.25" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.5" />

  <param name="maxy_mod" value="1.0" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="1.25" />

  </recoilMod>

  </zoommode>

  </zoommodes>

+ <accessories>  武器副挂

- <initialsetup>  初始武器副挂,默认的只有子弹,消音器和反射镜,想一出来就要什么副挂,在这条下边粘贴。比如我要个狙击瞄准镜,加上如下绿字部分

  <accessory name="GrenadeShell" />

  <accessory name="SCARNormalAmmo" />

  <accessory name="SniperScope"/>

</initialsetup>

- <accessory name="Silencer"> 消音器

  <attach helper="silencer_attach" layer="silencer" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <fire>

  <param name="damage_drop_per_meter" value="2.0" /> 由于加装消音器子弹威力每米减小值,知道为什么装了消音器离老远打不死人了吧?(SCAR的威力是120,装了消音器每米减少2点攻击,加上下边10米的保值距离,就是说无声SCAR在70米的时候就没有杀伤力了!不过实际好像不是,反正离远我都是打头,一枪解决)

  <param name="damage_drop_min_distance" value="10" />  子弹威力开始减小的距离

  </fire>

- <muzzleflash>

  <firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />

  <thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />

  </muzzleflash>

- <actions>

  <param name="fire" value="fire_silenced" />

  <param name="fire_cock" value="fire_silenced" />

  <param name="rapid_fire" value="rapid_fire_silenced" />

  <param name="spin_down" value="spin_down_silenced" />

  </actions>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="AssaultScope" zoommode="assaultscope" exclusive="1"> 低精度瞄准镜

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

- <accessory name="Reflex" zoommode="reflexsight" exclusive="1"> 反射镜

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

- <accessory name="SniperScope" zoommode="sniper" exclusive="1">  狙击瞄准镜

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

- <accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" exclusive="1"> 榴弹发射器

  <attach helper="attachment_bottom" layer="gl" />

  <detach />

  </accessory>

- <accessory name="SCARNormalAmmo">   SCAR弹药

  <attach helper="magazine" layer="" />

  <detach />

  </accessory>

- <accessory name="TacticalAttachment" firemodes="Tac Sleep" exclusive="1" client_only="0">  麻醉针发射器

  <attach helper="attachment_bottom" layer="gl" />

  <detach />

  </accessory>

- <accessory name="GrenadeShell">   枪榴弹

  <attach helper="shell_grenade" layer="" />

  <detach />

  </accessory>

- <accessory name="LAMRifle">   步枪激光瞄准器

  <attach helper="attachment_side" layer="flashlight" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <spread>

  <param name="min" value="0.5" />

  <param name="max" value="3.0" />

  <param name="speed_m" value="0.05" />

  <param name="rotation_m" value="0.05" />

  </spread>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="LAMRifleFlashLight">  步枪手电筒

  <attach helper="attachment_side" layer="flashlight" />

  <detach />

  </accessory>

  </accessories>

  </item>

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  • 类型:第一人称射击
  • 发行:EA
  • 发售:2008-07-16
  • 开发:EA
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:科幻枪战

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