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《孤岛危机:弹头》狙击和高斯步枪添加消音器的方法

时间:2008-11-13 07:14:24
  • 作者:不死鸟
  • 编辑:ChunTian
0

  -->

- <actions>

  <param name="fire_cock" value="fire_cock" />

  </actions>

- <muzzleflash>

  <firstperson effect="muzzleflash.SniperRifle.Sniper" time="1" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_color="0.5,0.5,1" light_diffuse_mult="8" />

  <thirdperson effect="muzzleflash.SniperRifle.Sniper_tp" time="1" helper="weapon_term" light_helper="weapon_term" light_radius="2.3" light_color="0.5,0.5,1" light_diffuse_mult="8" />

  </muzzleflash>

- <muzzlesmoke_ice>

  <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" />

  <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" />

  </muzzlesmoke_ice>

- <reject>

  <firstperson effect="weapon_fx.shells.gaussrifle" helper="shells" />

  <thirdperson effect="weapon_fx.shells.gaussrifle" helper="shells" />

  </reject>

- <recoil>

  <param name="angular_impulse" value="0.5" />

  <param name="back_impulse" value="3.0" />

  </recoil>

  </firemode>

- <firemode name="melee" type="Melee">

- <melee>

  <param name="helper" value="collision" />

  <param name="offset" value="0.85" />

  <param name="damage" value="70" />

  <param name="impulse" value="60" />

  <param name="delay" value="0.13" />

  <param name="duration" value="0.35" />

  </melee>

- <actions>

  <param name="attack" value="melee" />

  </actions>

  </firemode>

  </firemodes>

+ <zoommodes>

- <zoommode name="ironsight" type="IronSight">

- <zoom>

  <param name="suffix" value="ironsight_" />

  <param name="suffix_FC" value="fc_" />

  <param name="support_FC_IronSight" value="true" />

  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

- <stages>

  <stage value="1.4" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.2" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="1.0" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="1.0" />

  <param name="maxy_mod" value="1.0" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="0.75" />

  </recoilMod>

  </zoommode>

- <zoommode name="reflexsight" type="IronSight" enabled="0">

- <zoom>

  <param name="suffix" value="reflex_" />

  <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

  <param name="reflex_aimDot" value="0" />

  <param name="reflex_dotEffect" value="Objects/Weapons/Attachments/reflex_rifle/dot.cgf" />

  <param name="hbob_ratio" value="2.5" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="27" />

- <stages>

  <stage value="1.8" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.2" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.25" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.0" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="1.0" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.75" />

  <param name="maxy_mod" value="0.75" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="0.75" />

  </recoilMod>

  </zoommode>

- <zoommode name="assaultscope" type="IronSight" enabled="0">

- <zoom>

  <param name="suffix" value="scope_" />

  <param name="blur_amount" value="1" />

  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="zoom_in_time" value="0.2" />

  <param name="zoom_out_time" value="0.2" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="8" />

  <param name="scope_offset" value="-0.0005,0.16,0.0" />

- <stages>

  <stage value="3.5" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.2" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.75" />

  <param name="attack_mod" value="0.75" />

  <param name="decay_mod" value="1.0" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.5" />

  <param name="maxy_mod" value="0.5" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="0.75" />

  </recoilMod>

- <scope>

  <param name="scope" value="scope_assault" />

  <param name="dark_in_time" value="0.15" />

  <param name="dark_out_time" value="0.15" />

  </scope>

  </zoommode>

- <zoommode name="sniper" type="Scope" enabled="0">

- <zoom>

  <param name="suffix" value="scope_" />

  <param name="blur_amount" value="1" />

  <param name="blur_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="dof_mask" value="textures/weapons/assaultscope_blur.dds" />

  <param name="zoom_in_time" value="0.15" />

  <param name="zoom_out_time" value="0.125" />

  <param name="scope_mode" value="1" />

  <param name="scope_nearFov" value="6" />

  <param name="scope_offset" value="0.0,0.2,0.0059" />

  <param name="hbob_ratio" value="2.5" />

- <stages>

  <stage value="4" />

  <stage value="10" />

  <stage value="16" />

  </stages>

  </zoom>

- <zoomSway>

  <param name="maxX" value="0.012" />

  <param name="maxY" value="0.015" />

  <param name="stabilizeTime" value="1.5" />

  <param name="minScale" value="0.2" />

  <param name="strengthScale" value="0.75" />

  <param name="strengthScaleTime" value="0.75" />

  <param name="crouchScale" value="0.75" />

  <param name="proneScale" value="0.0" />

  </zoomSway>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="3.0" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="1.0" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.5" />

  <param name="maxy_mod" value="0.5" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="1.5" />

  </recoilMod>

- <scope>

  <param name="scope" value="scope_sniper" />

  <param name="dark_in_time" value="0.15" />

  <param name="dark_out_time" value="0.15" />

  </scope>

  </zoommode>

  </zoommodes>

+ <accessories>

- <accessory name="Silencer">

  <attach helper="silencer_attach" layer="silencer" />

  <detach />

- <params>

- <firemodes>

- <firemode type="single">

- <fire>

  <param name="damage_drop_per_meter" value="0.0" />   装消音器后子弹威力衰减值/m

  <param name="damage_drop_min_distance" value="0" />   子弹威力全伤害距离

  </fire>

- <muzzleflash>

  <firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />   钳口火焰效果,我是参考SCAR的,可以自己改

  <thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />   第三人称下的枪口火焰效果

  </muzzleflash>

- <actions>

  <param name="fire" value="fire_silenced" />

  <param name="fire_cock" value="fire_silenced" />

  <param name="spin_down" value="spin_down_silenced" />

  </actions>

  </firemode>

  </firemodes>

  </params>

  </accessory>  

- <accessory name="LAMRifle">

  <attach helper="attachment_side" layer="flashlight" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <spread>

  <param name="min" value="1.0" />

  <param name="max" value="2.5" />

  <param name="speed_m" value="0.1" />

  <param name="rotation_m" value="0.2" />

  </spread>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="LAMRifleFlashLight">

  <attach helper="attachment_side" layer="flashlight" />

  <detach />

  </accessory>

- <accessory name="AssaultScope" zoommode="assaultscope">

  <attach helper="attachment_top" layer="scope" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <fire>

  <param name="unzoomed_cock" value="1" />

  </fire>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="SniperScope" zoommode="sniper">

  <attach helper="attachment_top" layer="scope" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <fire>

  <param name="unzoomed_cock" value="1" />

  </fire>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="Reflex" zoommode="reflexsight">

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

  </accessories>

  </item>

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  • 类型:第一人称射击
  • 发行:EA
  • 发售:2008-07-16
  • 开发:EA
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:科幻枪战

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