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《真实战争:1242》金钱修改方法

时间:2010-09-13 14:29:40
  • 来源:3DM
  • 作者:batyeah
  • 编辑:ChunTian
0

无意间发现可以调钱的方法,这样就可以全买成精锐部队了。

以下是我自己的存档,完整的“profile.cfg”

查找地址在:C:\Documents and Settings\自己的用户名\My Documents\Real Warfare 1242

section.begin

  Engine : struct.begin

      ScreenResolution : struct.begin

        Width = 1680

        Height = 1050

        Frequency = 59

      struct.end

      HDRType = htPseudoHDR

      DOFEnable = True

      AntiAliasing = aaDefault

      TextureFilteringQuality = tfNone

      WaterReflection = wrmUltra

      ShadowMap = 2048

      ShadowMapEnabled = True

      HorizonRenderEnabled = True

      ShaderType = stSM30

      CoverEnabled = True

      CoverPPLEnabled = False

      SelfShadowingTerrain = False

      PFX = True

      Sound : struct.begin

        svgMusic = 1

        svgAmbient = 1

        svgSFX = 1

        svgVoice = 1

        svgInterface = 1

        Master = 1

      struct.end

  struct.end

  Variables : struct.begin

      HideOldCampaign = 1

      Difficulty = 0

      Selections = 1

      KeyboardMode = 0

      CameraMode = 2

      AutoSave = 0

      CamMoveSpeed = 0.5

      CamRotateSpeed = 0.5

      AutoPause = 0

      FogOfWar = 0

      Hint = 1

      GrFloating = 1

      GrHintStyle = 0

      MouseTrackStyle = 0

      AutoHighlight = 0

      InterfaceMode = 0

      CameraBorders = 0

      MuteSound = 0

      DesignMode = 1

  struct.end

  UserStruct : struct.begin

      Addon : struct.begin

        CurrentMapID = neva

        livonia : struct.begin

            NextMapID = village

            Money = 0

            Groups : struct.begin

              [0] : struct.begin

                  Name = GERB.NAME.124

                  Template = central_rus.Groups.knight_dovmont

                  Size = 2

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 3

                  Commander = 3

              struct.end

              [1] : struct.begin

                  Name = GROUP.NAME.008

                  Template = central_rus.Groups.junior_pikman

                  Size = 1

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 2

                  Commander = 0

              struct.end

              [2] : struct.begin

                  Name = GROUP.NAME.009

                  Template = central_rus.Groups.junior_archer

                  Size = 2

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 2

                  MoralIndex = 3

                  SelfControlIndex = 2

                  Commander = 0

              struct.end

            struct.end

            BaseMoney = 11789

        struct.end

        village : struct.begin

            NextMapID = racovor

            Money = 0

            BaseMoney = 0

        struct.end

        racovor : struct.begin

            NextMapID = virumaa

            Money = 0

            BaseMoney = 0

        struct.end

        virumaa : struct.begin

            NextMapID = chase

            Money = 0

            BaseMoney = 0

        struct.end

        chase : struct.begin

            NextMapID = invasion

            Money = 0

            BaseMoney = 0

        struct.end

        invasion : struct.begin

            NextMapID = revenge

            Money = 0

            BaseMoney = 0

        struct.end

        revenge : struct.begin

            NextMapID = pskov

            Money = 0

            BaseMoney = 0

        struct.end

        pskov : struct.begin

            NextMapID =

            Money = 0

            BaseMoney = 0

        struct.end

        first : struct.begin

            NextMapID = skirmish

            Money = 0

            Groups[0] : struct.begin

              Name = GERB.NAME.116

              Template = north_rus.Groups.knight_aleksandr

              Size = 2

              PrimaryWeaponSkill = 2

              SecondaryWeaponSkill = 3

              MoralIndex = 3

              SelfControlIndex = 3

              Commander = 3

            struct.end

            BaseMoney = 5730

        struct.end

        skirmish : struct.begin

            NextMapID = neva

            Money = 4671

            BaseMoney = 5730

            Groups[0] : struct.begin

              Name = GERB.NAME.116

              Template = north_rus.Groups.knight_aleksandr

              Size = 2

              PrimaryWeaponSkill = 2

              SecondaryWeaponSkill = 3

              MoralIndex = 3

              SelfControlIndex = 3

              Commander = 3

            struct.end

        struct.end

        neva : struct.begin

            NextMapID = koporye

            Money = 430900

            BaseMoney = 0

            Groups : struct.begin

              [0] : struct.begin

                  Name = GERB.NAME.116

                  Template = north_rus.Groups.knight_aleksandr

                  Size = 2

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 3

                  Commander = 3

              struct.end

              [1] : struct.begin

                  Name = GROUP.NAME.007

                  Template = north_rus.Groups.senior_pikman

                  Size = 1

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 3

                  MoralIndex = 3

                  SelfControlIndex = 3

              struct.end

              [2] : struct.begin

                  Name = GROUP.NAME.009

                  Template = north_rus.Groups.junior_archer

                  Size = 1

                  PrimaryWeaponSkill = 2

                  SecondaryWeaponSkill = 1

                  MoralIndex = 2

                  SelfControlIndex = 2

              struct.end

            struct.end

        struct.end

        koporye : struct.begin

            NextMapID = prepeipus

            Money = 0

            BaseMoney = 0

        struct.end

        prepeipus : struct.begin

            NextMapID = peipus

            Money = 0

            BaseMoney = 0

        struct.end

        peipus : struct.begin

            NextMapID = ambush

            Money = 0

            BaseMoney = 0

        struct.end

        ambush : struct.begin

            NextMapID = brothers

            Money = 0

            BaseMoney = 0

        struct.end

        brothers : struct.begin

            NextMapID =

            Money = 0

            BaseMoney = 0

        struct.end

      struct.end

      Maps : struct.begin

          : struct.begin

            Map = .\data\maps\campaign\addon.alex\first\first.map

            Rank : struct.begin

              GameWinPoints = 20

              CaptureFlags = 40

              LostFlags = 0

              SaveFlags = 5

              KillGroups = 88

              LostGroups = 0

              SaveGroups = 20

              RunAwayGroups = 27

              Points = 17

              MoneyInc = 3441

              MoneyDec = 20

            struct.end

        struct.end

          : struct.begin

            Map = .\data\maps\campaign\addon.alex\skirmish\skirmish.map

            Rank : struct.begin

              GameWinPoints = 20

              CaptureFlags = 12

              LostFlags = 0

              SaveFlags = 8

              KillGroups = 30

              LostGroups = 0

              SaveGroups = 23

              RunAwayGroups = 28

              Points = 15

              MoneyInc = 2037

              MoneyDec = 129

            struct.end

        struct.end

      struct.end

  struct.end

section.end

注意看红色区域,原来只打了4309钱,我自己加了两个零,进游戏一看已经变成430900了,经验证有效!!

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  • 类型:策略游戏
  • 发行:Unicorn Games Studio
  • 发售:2010-07-16
  • 开发:Unicorn Games Studio
  • 语言:简中
  • 平台:PC
  • 标签:战争写实历史

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